#pragma once
#include "MovingObject.h"

class Ball:public MovingObject
{
public:
	Ball(void);
	Ball(float x, float y, int Width, int Height, float vx, float vy, int deltaTime, LPD3DXSPRITE spriteHandler, LPDIRECT3DTEXTURE9 image);

	void Move();
	void Render();

	~Ball(void);
};

